Hoje no Tibia

Planejador de charms

Marque o nível que você já tem de cada charm e o nível que quer chegar. O site soma o custo em charm points e em Minor Charm Echoes e mostra quanto sobra ou falta.

Charms
Custo do plano (major)
0
sobram 0
Minor Charm Echoes no fim do plano
100 ganhos · 0 gastos
sobram 100
Qual charm de dano em cada hunt
Divine Wrath Holy média 125%Enflame Fogo média 103%Freeze Gelo média 84%preparar esta hunt

O charm de dano tira 5% da vida máxima da creature, limitado a 2 vezes o seu level, e depois aplica a resistência: vale o elemento que mais entra no lure.

Charms major

Pagos em charm points. Só entram em creature com o bestiário completo.

CharmTipoEfeito (TibiaWiki)Charm points por nívelTenhoQueroCusto
CarnageDanoKilling a monster has 10% / 20% / 22% chance to deal Physical Damage equal to 15% of its maximum health to all monsters in a small radius.
* The effect radius of this charm will hit all nondiagonal squares around the killed creature, similarly to an Explosion Rune or a Berserk without diagonals. * Damage is limited up…
600 / 900 / 3.000-
CurseDanoEach attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Death Damage once.
Damage is limited to 2 times the character's level (applied before resistances). Since the elemental damage charms are applied on top of the creature's elemental resistances, the C…
360 / 540 / 1.800-
Divine WrathDanoEach attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Holy Damage once.
Damage is limited to 2 times the character's level (applied before resistances). Since the elemental damage charms are applied on top of the creature's elemental resistances, the D…
600 / 900 / 3.000-
DodgeDefesaDodges an attack with a 5% / 10% / 11% chance, taking no damage at all.
There are some important factors to take into account when choosing a creature to activate this charm on: * Overall damage taken during a hunt: When choosing a creature to bind thi…
240 / 360 / 1.200-
EnflameDanoEach attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Fire Damage once.
Damage is limited to 2 times the character's level (applied before resistances). Since the elemental damage charms are applied on top of the creature's elemental resistances, the E…
400 / 600 / 2.000-
FreezeDanoEach attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Ice Damage once.
Damage is limited to 2 times the character's level (applied before resistances). Since the elemental damage charms are applied on top of the creature's elemental resistances, the F…
320 / 480 / 1.600-
Low BlowDanoAdds 4% / 8% / 9% critical hit chance to attacks with critical hit weapons.
If a critical hit is dealt due to this additional chance, every charm creature affected by the attack will receive critical damage.
800 / 1.200 / 4.000-
OverfluxDanoEach attack has a 5% / 10% / 11% chance to deal Physical Damage equal to 2.5% of your maximum mana.
Damage is limited up to 8% of the creature's maximum health. The damage dealt by this charm is displayed as Physical Damage, but it is neutral and will damage the creature regardle…
600 / 900 / 3.000-
OverpowerDanoEach attack has a 5% / 10% / 11% chance to deal Physical Damage equal to 5% of your maximum health.
Damage is limited up to 8% of the creature's maximum health. The damage dealt by this charm is displayed as Physical Damage, but it is neutral and will damage the creature regardle…
600 / 900 / 3.000-
ParryDefesaAny damage taken has a 5% / 10% / 11% chance to be reflected to the aggressor as Physical Damage.
The damage dealt by this charm is displayed as Physical Damage, but it is neutral and will damage the creature regardless of its resistances. It will, however, be affected by the c…
400 / 600 / 2.000-
PoisonDanoEach attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Earth Damage once.
Damage is limited to 2 times the character's level (applied before resistances). Since the elemental damage charms are applied on top of the creature's elemental resistances, the P…
240 / 360 / 1.200-
Savage BlowDanoAdds 20% / 40% / 44% critical extra damage to attacks with Critical Hit weapons.800 / 1.200 / 4.000-
WoundDanoEach attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Physical Damage once.
Damage is limited to 2 times the character's level (applied before resistances). Since the elemental damage charms are applied on top of the creature's elemental resistances, the W…
240 / 360 / 1.200-
ZapDanoEach attack on a creature has a 5% / 10% / 11% chance to trigger and deal 5% of its maximum Hit Points as Energy Damage once.
Damage is limited to 2 times the character's level (applied before resistances). Since the elemental damage charms are applied on top of the creature's elemental resistances, the Z…
320 / 480 / 1.600-

Charms minor

Pagos em Minor Charm Echoes. Entram em creature com o estágio 2 do bestiário.

CharmTipoEfeito (TibiaWiki)Echoes por nívelTenhoQueroCusto
Adrenaline BurstDefesaBursts of adrenaline enhance your reflexes with a 6% / 9% / 12% chance after getting hit and lets you move faster for 10 seconds.
While the Speed boost of Adrenaline Burst is considerable - it multiplies character speed by 2.5 -, its unpredictability makes it hard to be used very efficiently. Also, since this…
100 / 150 / 225-
BlessDefesaBlesses you and reduces skill and XP loss by 6% / 9% / 12% when killed by the chosen creature.
It is not additive to Blessings, and is applied after all their protection has been calculated. For example, a promoted character with full blessings will be protected by 86% of ex…
100 / 150 / 225-
CleanseDefesaCleanses you from within with a 6% / 9% / 12% chance after you get hit and removes one random active negative status effect and temporarily makes you immune against it.
Cleanse will remove one existing negative condition the character has when it's triggered, regardless if the condition was applied by the creature on which the charm is activated o…
100 / 150 / 225-
CrippleDefesaCripples the creature with a 6% / 9% / 12% chance and paralyses it for 10 seconds.
This affects creatures even if they are immune to the Paralyse Rune. It is not affected by Charm Upgrade.
100 / 150 / 225-
Fatal HoldUtilidadeYour attacks have a 30% / 45% / 60% chance to prevent creatures from fleeing due to low health for 30 seconds.100 / 150 / 225-
GutUtilidadeGutting the creature yields 6% / 9% / 12% more creature products.
By activating this Charm on a creature, the chances of looting the Creature Products it drops are increased. In other words, there is 6% / 9% / 12% chance that an extra loot roll i…
100 / 150 / 225-
NumbDefesaNumbs the creature with a 6% / 9% / 12% chance after its attack and paralyses the creature for 10 seconds.
This affects creatures even if they are immune to the Paralyse Rune.
100 / 150 / 225-
ScavengeUtilidadeEnhances your chances to successfully skin/dust a skinnable/dustable creature by 60% / 90% / 120%.
This charm improves the chance of having success when skinning or dusting corpses of the skinnable/dustable creature this charm is assigned to. For example, if the success chance i…
100 / 150 / 225-
Vampiric EmbraceUtilidadeAdds 1.6% / 2.4% / 3.2% Life Leech to attacks if wearing equipment that provides life leech.100 / 150 / 225-
Void InversionUtilidade20% / 30% /40% chance to gain mana instead of losing it when taking Mana Drain damage.100 / 150 / 225-
Void's CallUtilidadeAdds 0.8% / 1.2% / 1.6% Mana Leech to attacks if wearing equipment that provides mana leech.100 / 150 / 225-
O plano fica salvo neste navegador. Com login e char escolhido na barra do topo, fica na conta.

Custos, efeitos e regras de echoes: TibiaWiki (página de cada charm, Major Charms e Minor Charms), consulta em 26/09/2026. A separação em dano, defesa e utilidade é do site.