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Master Sorcerer

A vocação mais completa do site. Desde 06/2026 o sorcerer escolhe o elemento da rotação com Master of Flames, Master of Thunder ou Master of Decay, e cada feitiço do elemento da stance converte o próximo feitiço de outro elemento.

Tudo sobre o sorcerer
Sanguine Coil x Grand Sanguine Coil e Moonsilver x Stellar Moonsilver

Sanguine e Grand Sanguine são itens diferentes, e o mesmo vale para Moonsilver e Stellar Moonsilver. Ataque, skill, magic level e proteção são iguais; a versão melhorada tem perks de proficiência mais fortes. Os demais perks são iguais nas duas.

Sanguine x Grand Sanguine: wand
NívelSanguineGrand Sanguine
3+4% base damage for Energy Wave+8% base damage for Energy Wave
3+12.50% critical extra damage for Hell's Core+25% critical extra damage for Hell's Core
4+4% of your Magic Level as extra damage for your spells+8% of your Magic Level as extra damage for your spells
4+3% base damage for Hell's Core+6% base damage for Hell's Core
7+2% critical hit chance+3% critical hit chance
Moonsilver x Stellar Moonsilver: wand
NívelMoonsilverStellar Moonsilver
1+8% critical extra damage+12% critical extra damage
3+5% base damage for Great Fire Wave+7.50% base damage for Great Fire Wave
3Offensive spells have a 1% chance to fire a homing missile that deals Death damage equal to 200% of your levelOffensive spells have a 1% chance to fire a homing missile that deals Death damage equal to 300% of your level
3+5% base damage for Death Echo+7.50% base damage for Death Echo
7+6% damage against targets below 30% hit points+9% damage against targets below 30% hit points

Fonte: TibiaWiki, Weapon Proficiency Tables, consulta em 26/09/2026. Textos dos perks como aparecem na wiki.